Summary

Software Engineer working in the Video Game industry for years.

Generalist: experienced on Gameplay, comfortable in Engine and Online.
Shipped many Multiplayer and Live games, from Mobile to AAA.

Enjoy creating systems and resolving challenges.

Key Skills

  • Gameplay Dev
  • Analysis
  • Architecture
  • Replication
  • Optimization
  • Debugging
  • Leadership
  • Teamwork
  • Reliability

Work Experience

2022 - Present

Gameplay Developer

Amazon Games, Montreal Canada


Software Development Engineer (SDE) working Gameplay.

4 years, 2017 - 2022

Gameplay Programmer

Ubisoft, Montreal Canada


Hyper Scape

First Person Shooter Multiplayer "Battle Royale"

From pitch to live, worked on most gameplay areas over the years in close collaboration with Designers, Technical Directors, Animators, Artists and other Engineers.

Main engineer on Weapons and Loot.
Drove gameplay optimizations to offer a 60 FPS experience on an urban map with 100 players.

4 years, 2013 - 2017

Generalist Programmer

Ubisoft, Montreal Canada


Generalist within a small team, mainly on Gameplay and Online.

Ended up leading technology on Face Up: client and back-end architecture, tech planning, programmers management, HQ meetings.
Also built original prototype and implemented most of gameplay, in partnership with Game Designer.

Worked on several prototypes and shipped 3 games:

  • Far Cry 4 Arcade Poker
  • Dig Rush
  • Face Up

2 years, 2011, 2012 - 2013

Game Programmer

Ludia Inc., Montreal Canada


Development of multi-platform games and re-usable frameworks, using C++ internal engine.
Main engineer on the first Android title released by the studio. Was the internal expert on this platform until I left.

Intern then full-time. Worked on 4 games, each one of them entered USA Top 3 Games rankings.

Languages & Platforms

  • C++
  • C
  • Lua
  • Java
  • PS4
  • Xbox One
  • PC
  • Android
  • iOs
  • Flash
  • Kinect

Education

2012 - Present

Trainings

Post-graduation, continuing skills development with trainings and talks.

  • Advanced Debugging
  • Applied Optimization
  • Multi-Threading
  • Replication & Networking
  • Interpersonal Communication
  • Managing Difficult Situations

2007 - 2012

INSA de Lyon

Engineer's Degree, Computer Science France


Successfully completed Master's Degree in one of the top French Engineering Schools.
Started with 2 years of broad Science, followed by 3 years of specialization in Computer Sciences and Project Management.

  • Software Development
  • Mathematics
  • Network
  • Project Management
  • Artificial Intelligence
  • Physics